Argentina · 1988 · 6×6 practice board
The Game of the Amazons is the youngest game on the ladder by about twelve centuries, and the only one with a known inventor: Walter Zamkauskas, who published it in the Argentine puzzle magazine El Acertijo in December 1992.
Each side starts with four pieces. On your turn you do two things: first move one piece like a chess queen — any distance, straight or diagonal, nothing to jump over — and then, from that piece's new square, fire an arrow, also moving like a queen, into any square it can reach.
Wherever the arrow lands, that square burns for the rest of the game. No piece, friend or enemy, can ever move through or land on it again. There is no capturing in Amazons at all — the whole game is a slow fight over vanishing room.
A player who has no legal move on their turn loses immediately. The last player able to move wins. Because the board only ever loses squares and never regains them, the game always ends decisively — a draw in Amazons is not possible.
Amazons holds two spots on the ladder, moving first in one and second in the other, and it's free to practice at five difficulty levels on a compact 6×6 board.
Whatever you play here counts toward your Game IQ — a private score built from how your moves compare to the best one actually available, not just whether you won. See how hard the AI really is →
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